Thursday, January 22, 2009
Week 3 readings
Chapters 3 and 4 helped solidify in my mind the importance of planning and design in the production process. The explanations of the roles involved in the successful development of a webpage, database, game, etc., expounded my vision of the complexity of interactive media. Seeing all the different facets of the design process, including flowcharts and review web pages, aided in assuring that any interactive media that I try and create will definitely be planned out and organized. I’ve always been a “wing it” kind of guy, but I realize now that “winging it” is really not an option when it comes to products as intricate and complicated as the ones we will be making. Planning, preparing and purpose are essential.
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"Winging it" may not be the best strategy, but it might help you if you end up in a rut. I think it's knowing when to "wing it" and when it isn't necessary.
ReplyDeleteYeah I didn't think there would be as much planning and didn't think many people used flow charts anymore, but I can now see the value in them.
ReplyDeletehi robert,
ReplyDeleteyou are right when you referred to the impossibility of designing a half-baked/last-minute product interface especially within the parameters of a professional environment. as an interactive writer who works within a team, organizational skills (including flowcharts, outline, proposals), foresight, and usability expertise is key to the success not only of the project but of the company as well. your gut-feel is right on spot, robert. good for you! =)