Wednesday, January 14, 2009
Chapters 1 & 2
One of the most interesting sections for me dealt with direct/indirect linking. I'm fascinated by the amount of detail that has to go into creating a website. Not only does the creator have to know basic information about her/his focus group, but she/he also has to anticipate how the audience will navigate through the website. I thought that Garrand's examples of direct and indirect linking (T. Rowe Price investment company and The Pandora Directive respectively) helped me visualize the different components that creating interactive media would entail.
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I agree. His examples (mostly of video games) did help me get a better idea of what he was talking about, and it was a lot easier for me to visualize how the terms actually work in real time.
ReplyDeletehi rosie, am glad to know that this week's chapter readings on 'linking' as component of interface design made quite an impression on you. as consumers of online sites, one of the first things we use to navigate the entire production along with text menus are the 'links' --- if both direct and indirect (and, in some websites, delayed and intelligent) links function, our online experience reach its full potential. if not, they hinder our productivity.
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