Thursday, March 5, 2009
Chapters 20 & 21
I was reading this chapter on the Nancy Drew Game, and was wondering if and how they would be able to capture an audience that already exists for this game, such as my mother who used to read these books when she was younger. I know that it’s for ages 10 and up, but if they already have a market out there, why not take advantage of it. I do see how it has two difficulty levels, but I think if they are going to accomplish this by selecting different difficulty levels, then there should be more than just two. For the game Amped 3, I think it is awesome that they put the availability of changing the attitude of the character, as I have played Amped 1 and 2 and love that game. However, I think they should have kept many of the mountains from the previous games and integrated them with the new snowboarding resorts in this game. They did that in the last 2 games and I enjoyed it. I do like how there is a story play, but I think that that should be optional as sometimes you just want to go down a certain mountain against your friends.
Subscribe to:
Post Comments (Atom)
I hate to admit this but . . . I totally like the Nancy Drew Game. Even though I am 22 years old . . . I just really like Nancy Drew! =)
ReplyDeleteI totally agree with you Lia!
ReplyDeletenancy drew is fascinating! as the production company thought of drawing a wide range of audience for this game, i think they've set some limitations as well that would align with the original market of the novel - largely female, with lots of social dialogues, lesser violence, etc. it seems to have worked for the female audience, by and large.
ReplyDeleteregarding its 2-level difficulty, i guess that is just one possible technique to keep the narrative in control while providing a considerable amount of interactive options for the player... in other words, to keep things much simpler for the script writer (who must write/think of lots of stinky options in the flowchart as it is, lol).
good insights, though!