Chapter 17
I am so excited to do the narrative! Like Rosie said we get to use our creativity. I really like how in the first couple of pages the textbook tries to explain different interactive multimedia narratives by genre. I had no idea that some computer games, even though they seemed storylike to me, weren't considered narratives. It is quite interesting that it is the character who grabs our attetion and whose situation we are drawn into. Though the "classical linear structure" is familiar there are a couple of things that are new and interesting to note. Scenes and sequences, Jeopardy, and Pace. It is amazing that these small things add so much to the overall story.
Chapter 18
With interactive narratives, the character is ultimately the person playing the game so I think that it is probably very difficult to design around the audience. I personally hate Grand Theft Auto just so everyone knows. Flow charts or Linear Structure with Branching will haunt me till I die!! (jk) I didn't know there would be so many flow chart like things involved with writing for interactive media! Guess I learned something new! It does help organize. Again it's amazing how much goes into interactive media!
Thursday, March 12, 2009
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hi shanin, am glad the intro chapters brought almost everyone in the class into the 'narrative' mood of interactivity! a far cry from the much simple, albeit boring, informational projects we've been writing/reading about in the past weeks!
ReplyDeleteyes, we need to brace ourselves for more creativity as we read sample projects / case studies. as lia said, more fun to read but (depending on whether you are born creative or not) the level of difficulty coming up with your own storyline/game may vary for each individual. i'd say go for the SIMPLEST story for our projects!
PS: as a prof/tech writer, i guess the chances of putting more value on your first/informative project is possible on the job market... BUT WHO KNOWS??? designing narrative storylines might also be valuable in the future! =)