Monday, March 9, 2009

Chapters 17 & 18

I'm a little late on the last post but I though I'd put my two cents in anyway. I think that the narrative project is going to be a lot more fun than the informational-based one. It'll be cool to use our English creative writing skills to provide story lines to users. I guess the biggest challenge will be to try and predict what the users will want to do with the character/story and plan it accordingly in the game.

2 comments:

  1. hi rosie, don't forget you can also create 'nonessential' options as you write... things that are not necessary to the critical path of the story! yeah, it should be fun (though, yes, maybe mentally-taxing). my advice: go with the simplest storyline in your own narrative project! =)

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  2. I don't think I ever responded to a post for this chapter. I agree, the narrative project is a lot more fun! (well, I guess you said you thought it would be, but by now we've already done it). Oh wait, I guess I don't have to respond because I presented these chapters . . . Is that why I didn't?
    Either way, I agree with you!

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