Thursday, February 19, 2009

Chapters 13 and 14

Since Chapters 13 and 14 were just case studies, we didn't really learn anything new. So, they were kind of boring and I admit I just skimmed through them. It was useful to see all the hard work that goes into making a program. And I do love museum kiosks with all my heart so I liked seeing how those are made and what you need to think about when designing a kiosk for a museum. It seems like with all the different choices that a museum visitor could make it would be very hard to write the script for that and implement that program.

2 comments:

  1. You totally just read my blog and copied it didn't you. jk, I agree with the museum kiosk thing though, i went to a few in the smithsonian a while back that were just amazing.

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  2. did the museum kiosks you encounter held your interest for at least 40 seconds? did they allow you to print off stuff that you just built? yes, the Nauticus project from our chapter covered a lot of details in its pre-production stage and made us realize the enormous amount of careful planning to provide the best info-tainment for its prospective users... of different age levels!!!

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