Thursday, April 2, 2009

Chapter 22

I am catching up since I keep forgetting to blog. Actually, I lost my syllabus, and since no one else has blogged yet for today, I don't know what I should be blogging about. So, I'm doing last week.

I am really tired of reading case studies. Although, I am glad we are doing narratives now because these seem more like games I would play. I don't think I really learned anything that new from this case study though. Although, it was a good example of a narrative walkthrough. I think maybe I did mine wrong. Or at least it isn't that clear . . .

1 comment:

  1. just for some clarification, the parallel narrative in this chapter involves parallel path story structures (or different story paths) that the user can travel down, depending on choices made in the game. the cinematic narrative from CD chap 22 2nd ed., on the other hand, offers more of a "film" concept of the game where the player is a voyeur with a camera. the stories happen simultaneously as s/he records on cam the events that happen.

    at any rate, both types of narratives would take a lot of planning on the interactive writer's side, for sure... involving crazy flowcharts.

    ReplyDelete

Note: Only a member of this blog may post a comment.