Monday, April 27, 2009

Ch. 23

I don't think many people know about this game, Dust. Where the Pandora Directive was involved with developing a complex interactive story and Dust's major challenges were to create an inhabitable, believable world that gives the user the opportunity to explore this world and interact with its citizens and develops a story within thie highly interactive world through establishing plot points, characterization, and other story functions.

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